The Cave of Dragonflies ASB Database

Bewear

NormalFighting
Speed
60
Gender
Female or male
Population
0

Abilities

Fluffy
Multiplies damage taken from contact moves by 0.67, but multiplies damage taken from Fire moves by 1.5.
Klutz
Prevents the Pokémon from using or Flinging its held item.
Unnerve
(Hidden ability.) Prevents opponents from eating berries or using Swallow.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FightingFlyingPsychicFairy
Resistant to (0.67×)
BugRockDark
Very resistant to (0.5×)
None
Immune to (0×)
Ghost

Evolution

Stufful
Bewear

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Baby-Doll Eyes Fairy 1% 100% +1 Lowers the target's Attack by one stage.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Bind Normal Physical 15 2% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Brutal Swing Dark Physical 60 3% 100% Deals damage. No other effect.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dragon Claw Dragon Physical 80 4% 100% Deals damage. No other effect.
Drain Punch Fighting Physical 75 4% 100% Drains half the damage dealt to heal the user.
Dual Chop Dragon Physical 40 2% 90% Hits twice in one action.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Force Palm Fighting Physical 60 4% 100% Has a 30% chance to paralyze the target.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hammer Arm Fighting Physical 100 6% 90% Lowers the user's Speed by one stage.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Leer Normal 1% 100% Lowers each target's Defense by one stage.
Low Kick Fighting Physical * * 100% Base power and energy cost vary with the target's weight.
Low Sweep Fighting Physical 65 4% 100% Has a 100% chance to lower the target's Speed by one stage.
Mega Kick Normal Physical 120 7% 75% Deals damage. No other effect.
Pain Split Normal * Averages the user and target's health.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Protect Normal * +4 Protects the user against all moves this action.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Roar Normal 3% −6 Tries to make the target flinch. Success rate varies depending on the circumstances.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Role Play Psychic 3% Copies the target's ability.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Shadow Claw Ghost Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Superpower Fighting Physical 120 7% 100% Lowers the user's Attack and Defense by one stage.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Thrash Normal Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Wide Guard Rock * +3 Protects the user and its allies against moves that hit multiple targets this action.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.