The Cave of Dragonflies ASB Database

Mega Beedrill

BugPoison
Speed
145
Gender
Female or male
Population
0

Abilities

Adaptability
Strengthens STAB to 1.5× (instead of 1.25×), but makes moves of other types cost 1.2× energy.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireFlyingPsychicRock
Resistant to (0.67×)
PoisonBugFairy
Very resistant to (0.5×)
GrassFighting
Immune to (0×)
None

Evolution

Weedle
Kakuna

1 EXP OR pay $10

Beedrill

2 EXP OR pay $20

Forms

Mega Evolution is coming soon.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100% Has double power if the user is not holding an item.
Aerial Ace Flying Physical 60 3% Never misses.
Agility Psychic 2% Raises the user's Speed by two stages.
Air Cutter Flying Special 60 3% 95% Has a critical hit rate one stage higher than normal.
Assurance Dark Physical 60 3% 100% Base power is doubled if the target has already taken damage this action.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Brutal Swing Dark Physical 60 3% 100% Deals damage. No other effect.
Bug Bite Bug Physical 60 3% 100% If the target is holding a berry, the user eats it and base power is doubled.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Defog Flying 4% Removes various effects from the field and lowers the target's Evasion by one stage.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Drill Run Ground Physical 80 4% 95% Has a critical hit rate one stage higher than normal.
Electroweb Electric Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
False Swipe Normal Physical 40 2% 100% Cannot lower the target's health below 1%.
Fell Stinger Bug Physical 50 3% 100% Raises the user's Attack by two stages if it KOs the target.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Focus Energy Normal 5% Raises the user's critical hit chance by two stages.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Attack Normal Physical 15 * 85% Hits 2-5 times in one action. Base power is 15 times the number of hits.
Fury Cutter Bug Physical 40 2% 95% Base power doubles with each successful consecutive use, up to 160.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Harden Normal 1% Raises the user's Defense by one stage.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Infestation Bug Special 20 2% 100% Traps the target and deals 1% damage after each action for 4-5 actions.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Mega Drain Grass Special 40 2% 100% Drains half the damage inflicted to heal the user.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Ominous Wind Ghost Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Pin Missile Bug Physical 25 * 95% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Poison Sting Poison Physical 15 2% 100% Has a 30% chance to poison the target.
Protect Normal * +4 Protects the user against all moves this action.
Pursuit Dark Physical 40 2% 100% Deals extra damage and hits first if the target is about to switch out or run away.
Rage Normal Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Roost Flying * Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Silver Wind Bug Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Skull Bash Normal Physical 130 8% 100% Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
String Shot Bug 2% 95% Lowers each target's Speed by two stages.
Struggle Bug Bug Special 50 4% 100% Has a 100% chance to lower each target's Special Attack by one stage.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Scent Normal 2% 100% Lowers each target's Evasion by two stages.
Swift Normal Special 60 3% Never misses.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Tailwind Flying 4% Doubles the user and its allies' Speed for four actions.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Throat Chop Dark Physical 80 4% 100% Prevents the target from using sound moves for three actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Toxic Spikes Poison 2% Scatters spikes which poison any Pokémon who steps on them.
Twineedle Bug Physical 25 3% 100% Hits twice in one turn. Has a 20% chance to poison the target with each hit.
U-turn Bug Physical 70 4% 100% Makes the user switch out.
Venoshock Poison Special 65 3% 100% Base power is doubled if the target is poisoned.
X-Scissor Bug Physical 80 4% 100% Deals damage. No other effect.