The Cave of Dragonflies ASB Database

Blue-Striped Basculin

Water
Speed
98
Rarity
4 ($13)
Gender
Female or male
Population
1

Abilities

Rock Head
Prevents recoil damage.
Adaptability
Strengthens STAB to 1.5× (instead of 1.25×), but makes moves of other types cost 1.2× energy.
Mold Breaker
(Hidden ability.) Bypasses targets' abilities if they could prevent or hinder damage.

Type matchups

Weak to (1.5×)
GrassElectric
Resistant to (0.67×)
FireWaterIceSteel
Immune to (0×)
None

Evolution

Basculin

Forms

Basculin's forms have one different ability. Its form is chosen when it is bought, and cannot be changed.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Agility Psychic 2% Raises the user's Speed by two stages.
Aqua Jet Water Physical 40 3% 100% +1 Deals damage. No other effect.
Aqua Tail Water Physical 90 5% 90% Deals damage. No other effect.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bite Dark Physical 60 4% 100% Has a 30% chance to make the target flinch.
Bounce Flying Physical 85 5% 85% Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.
Brine Water Special 65 3% 100% Base power is doubled if the target is below 50% health.
Bubble Beam Water Special 65 3% 100% Has a 10% chance to lower the target's Speed by one stage.
Chip Away Normal Physical 70 4% 100% Ignores the target's stat modifiers.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Dive Water Physical 80 4% 100% Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Final Gambit Fighting Special * * 100% Inflicts damage equal to the user's remaining health. Knocks the user out.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Hail Ice 5% Changes the weather to hail for nine actions.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Head Smash Rock Physical 150 9% 80% Deals recoil damage to the user equal to half the damage dealt.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Liquidation Water Physical 85 5% 100% Has a 20% chance to lower the target's Defense by one stage.
Muddy Water Water Special 90 6% 85% Has a 30% chance to lower each target's Accuracy by one stage.
Mud Shot Ground Special 55 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Protect Normal * +4 Protects the user against all moves this action.
Rage Normal Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Revenge Fighting Physical 60 3% 100% −4 Base power is doubled if the user has already taken damage this action.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Scald Water Special 80 5% 100% Has a 30% chance to burn the target.
Scary Face Normal 2% 100% Lowers the target's Speed by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Soak Water 5% 100% Changes the target's type to Water.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Superpower Fighting Physical 120 7% 100% Lowers the user's Attack and Defense by one stage.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Tail Whip Normal 1% 100% Lowers each target's Defense by one stage.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Thrash Normal Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Waterfall Water Physical 80 4% 100% Has a 20% chance to make the target flinch.
Water Gun Water Special 40 2% 100% Deals damage. No other effect.
Whirlpool Water Special 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.

Blue-Striped Basculin in the league

Name Trainer Ability XP :3 Item
El Mella'o I liek Squirtles Adaptability 0 0