The Cave of Dragonflies ASB Database

Arbok

Poison
Speed
80
Gender
Female or male
Population
3

Abilities

Intimidate
Lowers opponents' Attack by one stage upon entering battle. Their Attack may be restored if the Pokémon does not continue to be intimidating.
Shed Skin
Has a 30% chance of curing all major status ailments after each round. Can cure all major status ailments for 5% energy with the use of two actions.
Unnerve
(Hidden ability.) Prevents opponents from eating berries or using Swallow.

Type matchups

Weak to (1.5×)
GroundPsychic
Resistant to (0.67×)
GrassFightingPoisonBugFairy
Immune to (0×)
None

Evolution

Ekans
Arbok

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acid Poison Special 40 2% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Acid Spray Poison Special 40 3% 100% Has a 100% chance to lower the target's Special Defense by two stages.
Aqua Tail Water Physical 90 5% 90% Deals damage. No other effect.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Beat Up Dark Physical * * 100% Base power is equal to ten times the number of Pokémon the user's trainer has remaining.
Belch Poison Special 120 7% 90% Only works if the user has eaten a berry.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Bind Normal Physical 15 2% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Bite Dark Physical 60 4% 100% Has a 30% chance to make the target flinch.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brutal Swing Dark Physical 60 3% 100% Deals damage. No other effect.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Coil Poison 3% Raises the user's Attack, Defense, and Accuracy by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Dark Pulse Dark Special 80 4% 100% Has a 20% chance to make the target flinch.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Disable Normal 4% 100% Prevents the target from using its last move for four actions.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dragon Tail Dragon Physical 60 3% 90% −6 Knocks the target fairly far away, potentially preventing it from reaching the user for a bit.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Fang Fire Physical 65 3% 95% Has a 10% chance to burn the target and a 10% chance to make it flinch.
Fissure Ground Physical * * 30% Deals damage equal to the damage cap, or 100% if there is none.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Gastro Acid Poison 3% 100% Nullifies the target's ability.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Glare Normal 4% 100% Severely paralyzes the target.
Gunk Shot Poison Physical 120 8% 80% Has a 30% chance to poison the target.
Haze Ice 4% Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Ice Fang Ice Physical 65 3% 95% Has a 10% chance to freeze the target and a 10% chance to make it flinch.
Infestation Bug Special 20 2% 100% Traps the target and deals 1% damage after each action for 4-5 actions.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Leer Normal 1% 100% Lowers each target's Defense by one stage.
Mega Drain Grass Special 40 2% 100% Drains half the damage inflicted to heal the user.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mud Bomb Ground Special 65 4% 85% Has a 30% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Poison Fang Poison Physical 50 4% 100% Has a 50% chance to badly poison the target.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Poison Sting Poison Physical 15 2% 100% Has a 30% chance to poison the target.
Poison Tail Poison Physical 50 3% 100% Has a 10% chance to poison the target and a critical hit rate one stage higher than normal.
Protect Normal * +4 Protects the user against all moves this action.
Pursuit Dark Physical 40 2% 100% Deals extra damage and hits first if the target is about to switch out or run away.
Rage Normal Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Scary Face Normal 2% 100% Lowers the target's Speed by two stages.
Screech Normal 2% 85% Lowers the target's Defense by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seed Bomb Grass Physical 80 4% 100% Deals damage. No other effect.
Skull Bash Normal Physical 130 8% 100% Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.
Slam Normal Physical 80 4% 75% Deals damage. No other effect.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Sludge Wave Poison Special 95 5% 100% Has a 10% chance to poison each target.
Snatch Dark * +4 Steals the first non-damaging, self-targetted move used by any opponent this action.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Spit Up Normal Special * 2% 100% Does damage equal to 1.5 times the amount of energy Stockpiled.
Stockpile Normal * Stores between 10% and 25% energy for use with Swallow or Spit Up.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sucker Punch Dark Physical 70 5% 100% +1 Only works if the target is about to use a damaging move.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swallow Normal 2% Restores an amount of health equal to 2.5× the energy Stockpiled.
Switcheroo Dark 3% 100% Swaps the user and target's held items.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Throat Chop Dark Physical 80 4% 100% Prevents the target from using sound moves for three actions.
Thunder Fang Electric Physical 65 3% 95% Has a 10% chance to paralyze the target and a 10% chance to make it flinch.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Venoshock Poison Special 65 3% 100% Base power is doubled if the target is poisoned.
Wrap Normal Physical 15 2% 90% Traps the target and deals 1% damage after each action for 4-5 actions.

Arbok in the league

Name Trainer Ability XP :3 Item
Adonis Kratos Aurion Shed Skin 3 2
Lady Ouroboros Lord of the Fireflies Shed Skin 3 2
Lily Keldeo Shed Skin 4 3 Black Sludge