The Cave of Dragonflies ASB Database

Araquanid

WaterBug
Speed
42
Gender
Female or male
Population
0

Abilities

Water Bubble
Multiplies Water moves' base power by 1.3, multiplies damage taken from Fire moves by 0.67, and prevents burns.
Water Absorb
(Hidden ability.) Absorbs Water moves, restoring health equal to 0.1× the move's base power, or 1% for non-damaging moves. Restores 5% health with the use of an action in water.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
ElectricFlyingRock
Resistant to (0.67×)
WaterIceFightingGroundSteel
Very resistant to (0.5×)
None
Immune to (0×)
None

Evolution

Dewpider
Araquanid

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aqua Ring Water 5% Heals 1% of the user's health after each action, as long as it has remained in the Aqua Ring.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Aurora Beam Ice Special 65 3% 100% Has a 10% chance to lower the target's Attack by one stage.
Bite Dark Physical 60 4% 100% Has a 30% chance to make the target flinch.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Bubble Water Special 40 2% 100% Has a 10% chance to lower each target's Speed by one stage.
Bubble Beam Water Special 65 3% 100% Has a 10% chance to lower the target's Speed by one stage.
Bug Bite Bug Physical 60 3% 100% If the target is holding a berry, the user eats it and base power is doubled.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Entrainment Normal 3% 100% Copies the user's ability onto the target.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Frost Breath Ice Special 60 3% 90% Always scores a critical hit.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Infestation Bug Special 20 2% 100% Traps the target and deals 1% damage after each action for 4-5 actions.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Leech Life Bug Physical 80 4% 100% Drains half the damage dealt to heal the user.
Liquidation Water Physical 85 5% 100% Has a 20% chance to lower the target's Defense by one stage.
Lunge Bug Physical 80 5% 100% Has a 100% chance to lower the target's Attack by one stage.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Magic Room Psychic 4% Nullifies held items for five actions.
Mirror Coat Psychic Special * * 100% −5 Counters a special move, dealing twice as much damage as the user took.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Power Split Psychic * Averages the user and target's Attack and Special Attack stages.
Protect Normal * +4 Protects the user against all moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Scald Water Special 80 5% 100% Has a 30% chance to burn the target.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Soak Water 5% 100% Changes the target's type to Water.
Spider Web Bug 5% Prevents the target from switching out.
Spit Up Normal Special * 2% 100% Does damage equal to 1.5 times the amount of energy Stockpiled.
Sticky Web Bug 2% Sprays a web which lowers the Speed of any Pokémon who touches it by one stage.
Stockpile Normal * Stores between 10% and 25% energy for use with Swallow or Spit Up.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Waterfall Water Physical 80 4% 100% Has a 20% chance to make the target flinch.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Water Sport Water 3% Lowers the effectiveness of Fire-type moves used against the user or its allies by one stage for nine actions.
Wide Guard Rock * +3 Protects the user and its allies against moves that hit multiple targets this action.
Wonder Room Psychic 4% Swaps all Pokémon's Defense and Special Defense stages for five actions.
X-Scissor Bug Physical 80 4% 100% Deals damage. No other effect.