The Cave of Dragonflies ASB Database

Shield Aegislash

SteelGhost
Speed
60
Gender
Female or male
Population
0

Abilities

Stance Change
Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King's Shield.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireGroundGhostDark
Resistant to (0.67×)
GrassIceFlyingPsychicRockDragonSteelFairy
Very resistant to (0.5×)
Bug
Immune to (0×)
NormalFightingPoison

Evolution

Honedge
Doublade

4 EXP

Aegislash

battle holding a Dusk Stone

Forms

Aegislash's formes have different stats. It enters battle in Blade Forme, and changes formes based on the moves it uses, thanks to Stance Change.

Outside of battle, Aegislash can change formes at any time, but only for display purposes.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
After You Normal 1% Makes the target move next if it has not already moved this action.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Autotomize Steel 2% Raises the user's Speed by two stages and halves its weight. Works once per Pokémon per battle.
Block Normal 3% Blocks the target's path, preventing it from switching or using moves that require a lot of movement.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Brutal Swing Dark Physical 60 3% 100% Deals damage. No other effect.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Destiny Bond Ghost * Severely damages any Pokémon that knocks out the user before its next action.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
False Swipe Normal Physical 40 2% 100% Cannot lower the target's health below 1%.
Flash Cannon Steel Special 80 4% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Cutter Bug Physical 40 2% 95% Base power doubles with each successful consecutive use, up to 160.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Gyro Ball Steel Physical * * 100% Deals more damage the slower the user is compared to the target.
Head Smash Rock Physical 150 9% 80% Deals recoil damage to the user equal to half the damage dealt.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
King's Shield Steel * +4 Blocks damaging moves this action and lowers attacking Pokémon's Attack by two stages on contact.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Magnet Rise Electric 4% Grants the user Levitate for five actions in addition to all other abilities.
Metal Sound Steel 2% 85% Lowers the target's Special Defense by two stages.
Night Slash Dark Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Power Trick Psychic * Switches the user's Attack and Defense stats.
Protect Normal * +4 Protects the user against all moves this action.
Pursuit Dark Physical 40 2% 100% Deals extra damage and hits first if the target is about to switch out or run away.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Sacred Sword Fighting Physical 90 5% 100% Ignores the target's stat stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shadow Claw Ghost Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Shadow Sneak Ghost Physical 40 3% 100% +1 Deals damage. No other effect.
Shock Wave Electric Special 60 3% Never misses.
Slash Normal Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Wide Guard Rock * +3 Protects the user and its allies against moves that hit multiple targets this action.