- Base energy
- Direct healing
- Restores a large amount of health all at once
- Stolen by Snatch
Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.
The user finds someplace to perch and rest for a spell, neglecting to fly about as it relaxes and restores health. However, this leaves it vulnerable to such scourges as Ground-type attacks, as it is not able to fly again until the end of the action after Roost is used. As a result, the user effectively loses all Flying-type characteristics until its next move--thus it is no longer weak to electricity, ice, or rocks, but can now be struck by Ground-type attacks. The user's secondary type, if any, is unaltered, so a Charizard using Roost would take super-effective damage from an Earthquake.