Roar of Time
- Base energy
- Super effective vs
- Not very effective vs
- Ineffective vs
Requires an action to recharge. Can be used in one action for 3% extra energy.
The user lets out a mind-bending scream that makes time itself waver, assaulting the opponent with a torrent of emotions and images as past, future and present fluctuate uncontrollably around it and the ancient power of dragons, brought up from the depths of time, pummels its body mercilessly. This attack requires considerable energy and concentration to perform.
When this attack is used within a single action, some referees will make it so it still will only cause damage after charging somewhat; this can cause the attack to go off at a lower priority, or as the last move within its priority bracket.
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