- Base energy
- Triggers Rough Skin et al.
- Exact damage
- Damage cannot be altered, except by immunities
- Ineffective vs
Counters a physical move, dealing twice as much damage as the user took.
The user gets into a defensive stance so as to resist the next physical attack a target opponent uses. If the attack is directly physical, like a punch, the user will catch it and lash out with a return strike twice as powerful while the opponent is off-balance. If the physical aspect of the attack is a rock or something of the sort, the projectile is hurled back at the opponent with twice the velocity.
In effect, this move deals exactly twice as much damage as the user took, regardless of any other factors such as stat modifications or type matchups (although it still has no effect if the target is fully immune). It takes more energy to Counter more damaging attacks, so this move's energy cost is always equal to half the damage it deals.