The Cave of Dragonflies ASB Database
Item Price Summary
Non-battle
Ability Capsule $20 Permanently switches a Pokémon between its two regular abilities. One use.
Rare Candy Permanently raises a Pokémon's experience and happiness by one. One use.
Miscellaneous
Absorb Bulb $8 Absorbs an incoming Water-type move and raises the holder's Special Attack by one stage. One use per battle.
Air Balloon $8 Protects against Ground-type moves. Pops once the holder has taken direct damage.
Amulet Coin $15 Multiplies prize money by 1.3 if the holder participates in battle.
Assault Vest $13 Multiplies damage taken from special moves by 2/3, but prevents the use of non-damaging moves.
Big Root $5 Raises the health or energy recovered by draining moves to 3/4 of the damage dealt.
Binding Band $5 Doubles the damage dealt by the holder's trapping moves after each action.
Black Sludge $10 Heals 1% of a Poison-type holder's health after each action. Damages other holders instead, except those immune to the poison status.
Bright Powder $8 Lowers the accuracy of incoming moves by 10%.
Cell Battery $8 Absorbs an incoming Electric-type move and raises the holder's Attack by one stage. One use per battle.
Choice Band $13 Multiplies physical moves' power by 1.5, but restricts the holder to one different damaging move per round and prevents conditionals.
Choice Scarf $13 Multiplies the holder's Speed by 1.5, but restricts it to one different damaging move per round and prevents conditionals.
Choice Specs $13 Multiplies special moves' power by 1.5, but restricts the holder to one different damaging move per round and prevents conditionals.
Damp Rock $10 Lowers Rain Dance's energy cost by 2% and makes it last one round longer.
Destiny Knot $5 Makes any Pokémon that successfully uses Attract on the holder become attracted to the holder in turn.
Eject Button $10 Lets the holder switch out. Unclear how this is different from just switching it out yourself. One use per battle.
Eviolite $10 Lowers incoming moves' final damage by 2%. Only works if the holder is not fully evolved.
Expert Belt $10 Raises super-effective moves' final damage by 2%.
Exp. Share $15 Divides experience earned by each Pokémon in a battle in half, rounds both halves down, and siphons one half to the holder.
Flame Orb $10 Burns the holder at the end of each round.
Focus Band $5 Has a 10% chance of leaving the holder with 1% health if it would be KOed by a move.
Focus Sash $8 Leaves the holder with 1% health if it would be KOed by a move with at least 10% final damage. One use per battle.
Grip Claw $8 Makes the holder's trapping moves last one round longer.
Heat Rock $10 Lowers Sunny Day's energy cost by 2% and makes it last one round longer.
Icy Rock $10 Lowers Hail's energy cost by 2% and makes it last one round longer.
Iron Ball $5 Prevents the holder from flying or levitating and cuts its base Speed in half.
Lagging Tail $5 Makes the holder move last within its priority bracket.
Leftovers $10 Heals 1% of the holder's health after each action.
Life Orb $10 Raises damaging moves' final damage by 3%, but raises their energy cost by 1% and makes them deal 1% damage to the holder.
Light Ball $8 Raises all moves' final damage by 1% and prevents Volt Tackle's recoil damage. Only works for Pikachu.
Light Clay $10 Makes Reflect and Light Screen last one round longer for no extra energy.
Lucky Egg $15 Gives the holder one extra experience point whenever it participates in battle.
Lucky Punch $8 Raises the holder's critical hit rate by two stages. Only works for Chansey.
Luminous Moss $8 Absorbs an incoming Water-type move and raises the holder's Special Defense by one stage. One use per battle.
Mental Herb $5 Cures attraction, Taunt, Encore, Torment, Disable, Cursed Body, and Mummy. One use per battle.
Metal Powder $8 Lowers incoming moves' final damage by 1%. Only works for Ditto.
Metronome $10 Raises a move's power by 10 each action when the same move is used multiple times in a row.
Muscle Band $10 Raises physical moves' final damage by 2%.
Power Herb $8 Lets the holder use a two-action move in one action at no extra energy cost. One use per battle.
Quick Claw $5 Has a 10% chance of letting the holder move first each action, within its priority bracket.
Quick Powder $8 Doubles the holder's Speed. Only works for Ditto.
Red Card $10 Bans the last move the holder was hit by for the rest of the battle. One use per battle.
Ring Target $8 Nullifies any type immunities granted by the holder's own types.
Rocky Helmet $8 Deals 2% damage to any Pokémon that hits the holder with a move that makes contact.
Safety Goggles $10 Protects against weather damage and powder-based moves.
Scope Lens $8 Raises the holder's critical hit rate by one stage.
Shed Shell $5 Lets the holder escape from a trapping move. One use per battle.
Shell Bell $8 Heals 2% of the holder's health whenever it successfully uses a damaging move, up to twice per round.
Smoke Ball $5 Has an effect identical to Smokescreen when used. Does not require an action to use. One use per battle.
Smooth Rock $10 Lowers Sandstorm's energy cost by 2% and makes it last one round longer.
Snowball $8 Absorbs an incoming Ice-type move and raises the holder's Attack by one stage. One use per battle.
Soothe Bell $15 Gives the holder one extra happiness point whenever it participates in battle.
Stick $8 Raises the holder's critical hit rate by two stages. Only works for Farfetch'd.
Sticky Barb $5 Deals 1% damage to the holder after each action. Deals 3% damage and passes on to any Pokémon that comes into contact with the holder.
Thick Club $8 Raises physical moves' final damage by 2%. Only works for Cubone and Marowak.
Toxic Orb $10 Badly poisons the holder at the end of each round.
Weakness Policy $13 Raises Attack and Special Attack when hit by a super-effective move by one stage for each level of weakness. One use per battle.
White Herb $5 Restores the holder's stats when they fall. One use per battle.
Wide Lens $8 Raises moves' accuracy by 10%.
Wise Glasses $10 Raises special moves' final damage by 2%.
Zoom Lens $8 Raises moves' accuracy by 20% when the holder moves after its target.
Evolution
Dawn Stone $13 Raises moves' final damage by 2% as long as the holder has more than 66% health. Helps certain Pokémon evolve.
Deep Sea Scale $8 Lowers incoming special moves' final damage by 2%. Only works for Clamperl. Helps Clamperl evolve.
Deep Sea Tooth $8 Raises special moves' final damage by 2%. Only works for Clamperl. Helps Clamperl evolve.
Dragon Scale $15 Makes the holder take 1% less damage from types Dragon resists, and 1% more from types Dragon is weak to. Helps Seadra evolve.
Dubious Disc $15 Raises damaging moves' final damage by 1% for 1% less energy. Only works for Porygon and Porygon2. Helps Porygon2 evolve.
Dusk Stone $13 Raises damaging moves' final damage by 2% as long as the holder has 33% health or less. Helps certain Pokémon evolve.
Electirizer $15 Grants the holder Motor Drive in addition to all other abilities. Damages it by 1% after each action if it is weak to Electric. Helps Electabuzz evolve.
Fire Stone $13 Raises Fire-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve.
Ice Stone $13 Raises Ice-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve.
King's Rock $8 Has a 10% chance of making the target flinch when the holder uses a move with no secondary effect. Helps certain Pokémon evolve.
Leaf Stone $13 Raises Grass-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve.
Link Cable $15 Grants the holder Trace in addition to all other abilities. Helps certain Pokémon evolve.
Magmarizer $15 Grants the holder Flash Fire in addition to all other abilities. Damages it by 1% after each action if it is weak to Fire. Helps Magmar evolve.
Metal Coat $15 Makes the holder take 1% less damage from types Steel resists, and 2% more from types Steel is weak to. Helps certain Pokémon evolve.
Moon Stone $13 Restores 1% of the holder's health and energy after each action as long as there is no weather. Helps certain Pokémon evolve.
Oval Stone $8 Raises Present and Egg Bomb's final damage by 3% and lowers Soft-Boiled's energy cost by 3%. Helps Happiny evolve.
Prism Scale $15 Grants the holder Marvel Scale in addition to all other abilities. Helps Feebas evolve.
Protector $15 Grants the holder Battle Armor in addition to all other abilities. Helps Rhydon evolve.
Razor Claw $8 Raises the holder's critical hit rate by one stage. Helps Sneasel evolve.
Razor Fang $8 Has a 10% chance of making the target flinch when the holder uses a move with no secondary effect. Helps Gligar evolve.
Reaper Cloth $15 Grants the holder Intimidate in addition to all other abilities. Helps Dusclops evolve.
Sachet $15 Grants the holder Aroma Veil, or Stench if it already has Aroma Veil, in addition to all other abilities. Helps Spritzee evolve.
Shiny Stone $13 Raises moves' final damage by 2% as long as the holder has between 33% and 66% health. Helps certain Pokémon evolve.
Sun Stone $13 Restores 2% of the holder's health and energy after each action during strong sunlight. Helps certain Pokémon evolve.
Thunder Stone $13 Raises Electric-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve.
Up-Grade $15 Raises moves' final damage by 1%. Only works for Porygon. Helps Porygon evolve.
Water Stone $13 Raises Water-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve.
Whipped Dream $15 Grants the holder Sweet Veil, or Gooey if it already has Sweet Veil, in addition to all other abilities. Helps Swirlix evolve.
Type trinkets
Silk Scarf $7 Raises Normal-type moves' final damage by 2%.
Charcoal $7 Raises Fire-type moves' final damage by 2%.
Mystic Water $7 Raises Water-type moves' final damage by 2%.
Miracle Seed $7 Raises Grass-type moves' final damage by 2%.
Magnet $7 Raises Electric-type moves' final damage by 2%.
Never-Melt Ice $7 Raises Ice-type moves' final damage by 2%.
Black Belt $7 Raises Fighting-type moves' final damage by 2%.
Poison Barb $7 Raises Poison-type moves' final damage by 2%.
Soft Sand $7 Raises Ground-type moves' final damage by 2%.
Sharp Beak $7 Raises Flying-type moves' final damage by 2%.
Twisted Spoon $7 Raises Psychic-type moves' final damage by 2%.
Silver Powder $7 Raises Bug-type moves' final damage by 2%.
Hard Stone $7 Raises Rock-type moves' final damage by 2%.
Spell Tag $7 Raises Ghost-type moves' final damage by 2%.
Dragon Fang $7 Raises Dragon-type moves' final damage by 2%.
Black Glasses $7 Raises Dark-type moves' final damage by 2%.
Polka-Dot Bow $7 Raises Fairy-type moves' final damage by 2%.
Plates
Flame Plate $5 Lowers damaging Fire-type moves' energy cost by 1%. Makes Hidden Power Fire-type.
Splash Plate $5 Lowers damaging Water-type moves' energy cost by 1%. Makes Hidden Power Water-type.
Meadow Plate $5 Lowers damaging Grass-type moves' energy cost by 1%. Makes Hidden Power Grass-type.
Zap Plate $5 Lowers damaging Electric-type moves' energy cost by 1%. Makes Hidden Power Electric-type.
Icicle Plate $5 Lowers damaging Ice-type moves' energy cost by 1%. Makes Hidden Power Ice-type.
Fist Plate $5 Lowers damaging Fighting-type moves' energy cost by 1%. Makes Hidden Power Fighting-type.
Toxic Plate $5 Lowers damaging Poison-type moves' energy cost by 1%. Makes Hidden Power Poison-type.
Earth Plate $5 Lowers damaging Ground-type moves' energy cost by 1%. Makes Hidden Power Ground-type.
Sky Plate $5 Lowers damaging Flying-type moves' energy cost by 1%. Makes Hidden Power Flying-type.
Mind Plate $5 Lowers damaging Psychic-type moves' energy cost by 1%. Makes Hidden Power Psychic-type.
Insect Plate $5 Lowers damaging Bug-type moves' energy cost by 1%. Makes Hidden Power Bug-type.
Stone Plate $5 Lowers damaging Rock-type moves' energy cost by 1%. Makes Hidden Power Rock-type.
Spooky Plate $5 Lowers damaging Ghost-type moves' energy cost by 1%. Makes Hidden Power Ghost-type.
Draco Plate $5 Lowers damaging Dragon-type moves' energy cost by 1%. Makes Hidden Power Dragon-type.
Dread Plate $5 Lowers damaging Dark-type moves' energy cost by 1%. Makes Hidden Power Dark-type.
Iron Plate $5 Lowers damaging Steel-type moves' energy cost by 1%. Makes Hidden Power Steel-type.
Pixie Plate $5 Lowers damaging Fairy-type moves' energy cost by 1%. Makes Hidden Power Fairy-type.
Gems
Normal Gem $7 Multiplies a Normal-type move's power by 1.5 and halves its energy cost. One use per battle.
Fire Gem $7 Multiplies a Fire-type move's power by 1.5 and halves its energy cost. One use per battle.
Water Gem $7 Multiplies a Water-type move's power by 1.5 and halves its energy cost. One use per battle.
Grass Gem $7 Multiplies a Grass-type move's power by 1.5 and halves its energy cost. One use per battle.
Electric Gem $7 Multiplies an Electric-type move's power by 1.5 and halves its energy cost. One use per battle.
Ice Gem $7 Multiplies an Ice-type move's power by 1.5 and halves its energy cost. One use per battle.
Fighting Gem $7 Multiplies a Fighting-type move's power by 1.5 and halves its energy cost. One use per battle.
Poison Gem $7 Multiplies a Poison-type move's power by 1.5 and halves its energy cost. One use per battle.
Ground Gem $7 Multiplies a Ground-type move's power by 1.5 and halves its energy cost. One use per battle.
Flying Gem $7 Multiplies a Flying-type move's power by 1.5 and halves its energy cost. One use per battle.
Psychic Gem $7 Multiplies a Psychic-type move's power by 1.5 and halves its energy cost. One use per battle.
Bug Gem $7 Multiplies a Bug-type move's power by 1.5 and halves its energy cost. One use per battle.
Rock Gem $7 Multiplies a Rock-type move's power by 1.5 and halves its energy cost. One use per battle.
Ghost Gem $7 Multiplies a Ghost-type move's power by 1.5 and halves its energy cost. One use per battle.
Dragon Gem $7 Multiplies a Dragon-type move's power by 1.5 and halves its energy cost. One use per battle.
Dark Gem $7 Multiplies a Dark-type move's power by 1.5 and halves its energy cost. One use per battle.
Steel Gem $7 Multiplies a Steel-type move's power by 1.5 and halves its energy cost. One use per battle.
Fairy Gem $7 Multiplies a Fairy-type move's power by 1.5 and halves its energy cost. One use per battle.
Berries
Cheri Berry $5 Cures paralysis. One use per battle.
Chesto Berry $5 Cures sleep. One use per battle.
Pecha Berry $5 Cures poison. One use per battle.
Rawst Berry $5 Cures a burn. One use per battle.
Aspear Berry $5 Cures freezing. One use per battle.
Leppa Berry $10 Restores 10% of the holder's energy. One use per battle.
Oran Berry $8 Heals 10% of the holder's health. One use per battle.
Persim Berry $5 Cures confusion. One use per battle.
Lum Berry $8 Cures any status ailment. One use per battle.
Sitrus Berry $10 Heals one-quarter of the health the user has lost. One use per battle.
Chilan Berry $7 Lowers the effectiveness of Normal-type moves on the user by one level for one round. One use per battle.
Occa Berry $7 Lowers the effectiveness of Fire-type moves on the user by one level for one round. One use per battle.
Passho Berry $7 Lowers the effectiveness of Water-type moves on the user by one level for one round. One use per battle.
Rindo Berry $7 Lowers the effectiveness of Grass-type moves on the user by one level for one round. One use per battle.
Wacan Berry $7 Lowers the effectiveness of Electric-type moves on the user by one level for one round. One use per battle.
Yache Berry $7 Lowers the effectiveness of Ice-type moves on the user by one level for one round. One use per battle.
Chople Berry $7 Lowers the effectiveness of Fighting-type moves on the user by one level for one round. One use per battle.
Kebia Berry $7 Lowers the effectiveness of Poison-type moves on the user by one level for one round. One use per battle.
Shuca Berry $7 Lowers the effectiveness of Ground-type moves on the user by one level for one round. One use per battle.
Coba Berry $7 Lowers the effectiveness of Flying-type moves on the user by one level for one round. One use per battle.
Payapa Berry $7 Lowers the effectiveness of Psychic-type moves on the user by one level for one round. One use per battle.
Tanga Berry $7 Lowers the effectiveness of Bug-type moves on the user by one level for one round. One use per battle.
Charti Berry $7 Lowers the effectiveness of Rock-type moves on the user by one level for one round. One use per battle.
Kasib Berry $7 Lowers the effectiveness of Ghost-type moves on the user by one level for one round. One use per battle.
Haban Berry $7 Lowers the effectiveness of Dragon-type moves on the user by one level for one round. One use per battle.
Colbur Berry $7 Lowers the effectiveness of Dark-type moves on the user by one level for one round. One use per battle.
Babiri Berry $7 Lowers the effectiveness of Steel-type moves on the user by one level for one round. One use per battle.
Roseli Berry $7 Lowers the effectiveness of Fairy-type moves on the user by one level for one round. One use per battle.
Liechi Berry $8 Raises the holder's Attack by one stage when it falls to 33% health or below. One use per battle.
Ganlon Berry $8 Raises the holder's Defense by one stage when it falls to 33% health or below. One use per battle.
Salac Berry $8 Raises the holder's Speed by one stage when it falls to 33% health or below. One use per battle.
Petaya Berry $8 Raises the holder's Special Attack by one stage when it falls to 33% health or below. One use per battle.
Apicot Berry $8 Raises the holder's Special Defense by one stage when it falls to 33% health or below. One use per battle.
Lansat Berry $8 Raises the holder's critical hit rate by two stages when it falls to 33% health or below. One use per battle.
Starf Berry $8 Raises a random stat by two stages when the holder falls to 33% heath or below. One use per battle.
Enigma Berry $10 Heals the holder for half the damage taken after being hit by a super-effective move. One use per battle.
Micle Berry $8 Ensures that the holder's next move will hit when it falls to 33% heath or below. One use per battle.
Custap Berry $8 Lets the holder move first within its priority bracket below 33% health. One use per battle.
Jaboca Berry $10 Damages the attacker for half the damage taken when hit by a physical move. One use per battle.
Rowap Berry $10 Damages the attacker for half the damage taken when hit by a special move. One use per battle.
Kee Berry $10 Raises Defense by one stage when hit by a physical move. One use per battle.
Maranga Berry $10 Raises Special Defense by one stage when hit by a special move. One use per battle.